
Who is Ryan Smith?
I’m a gameplay programmer who thrives on challenges. Whenever someone tells me I can’t do something, that’s all the motivation I need to prove them wrong.
I earned my degrees in Game Programming, 3D Modeling, and Mathematics in 2017. During my final year of college, I interned at Skymap Games, and immediately after graduating, I joined Deep End Games to work on the first-person horror game Perception.
At my core, I’m a problem solver with a natural talent for numbers. Math has fascinated me since elementary school, and that passion has fueled my career in game development. Since I was just a little older than the picture here, I knew I wanted to make video games.